The Windows version now directly uses Direct3D 11 instead of OpenGL (or OpenGL converted to Direct3D) for drawing portions of the UI: Timeline, Keyframes, Filters, and the video player. ![]() This is the first major upgrade of it since Shotcut started over 10 years ago with Qt 5! (Some interim upgrades did feel major tho.) It was a lot of work, but as a result: Qt is the main UI and app library (separate from the media engine) that Shotcut uses. ![]() The final release is planned for the end of April. There will be a beta version around the end of March or early April to add or complete more features. It is just for toying around and testing. If it eats your homework, do not complain. ![]() Alpha here means that it is not feature complete, but there are many exciting changes that we want people to try out and provide feedback.
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